Just Like the Qing Dynasty: Internet Addiction, MMOGs, and Moral Crisis in Contemporary China

Publication Type  Journal Article
Year of Publication  2008
Authors  Golub, A.; Lingley, K.
Journal Title  Games and Culture
Volume  3
Issue  1
Pages  59-75
Journal Date  01/2008
Key Words  China; Internet addiction; MMOG; suicide; consumerism; popular culture; games
Abstract  

This article examines discourse about Internet addiction and video-game-related
suicide in the People's Republic of China. Through an
analysis of media reportage, interview transcripts, and chat
rooms, a preliminary account of the origins of contemporary
Chinese concerns with Internet addiction is provided. This
approach differs from biomedical models, which see Internet
suicide as a form of mental illness, similar to drug or
gambling addiction. This approach draws on anthropological and
sociological models of the cultural construction of social problems
and argues that concerns with Internet addiction are part of
a more general moral crisis faced by Chinese, in response to
rapid consumerism, the medicalization of mental illness, and
new forms of public and publicity.

URL  http://gac.sagepub.com/cgi/content/abstract/3/1/59